UI/UX design services

UI/UX Design Services for UK Product Teams

Research, prototypes and design systems for web and mobile products — tested with real users before anything is built, then handed to engineers in the same team, so the design survives contact with code.

  • Prototypes tested with users before the build
  • Accessibility designed in, not audited in later
  • Designers and engineers in one team

Why products feel hard to use

Hard-to-use products are usually a process problem.

Few teams set out to build something confusing. It happens when decisions are made without users in the room, when designs are handed over and reinterpreted, and when every feature is designed from scratch.

Where design effort pays off most

Put research and design where users make — or abandon — decisions:

  • Sign-up and onboarding
  • Checkout, booking and payment journeys
  • Long forms that collect complex information
  • Dashboards people use all day
  • Anything customers phone support about

Designed on assumptions

Features are built on what the team believes users want. Nobody has watched a customer try to complete the task, so the first real test is the launch.

Drop-off nobody can explain

Analytics show people abandoning sign-up, checkout or onboarding, but not why — so fixes are guesses, and each redesign starts again from opinion.

Every screen slightly different

Five button styles, three date pickers and inconsistent wording. Users relearn the interface on each page, and developers rebuild the same components over and over.

Designs that do not survive the build

Polished mock-ups with no error, loading or empty states, no mobile behaviour and no accessibility thinking — so developers fill the gaps themselves, differently each time.

How we work

Research first, then a build-ready design.

Our standard seven stages, weighted towards the front: research and prototyping come first, and usability testing happens before a line of production code is written.

  1. 01

    Discovery

    Interviews with users and stakeholders, a review of analytics and support tickets, and an audit of the current product — so we design from evidence rather than opinion.

    Research findings and the problems worth solving

  2. 02

    Strategy

    We agree which journeys matter most, what success means for each — completion, time on task, support contacts — and what is in scope for this round of design.

    Prioritised journeys and success measures

  3. 03

    UX & architecture

    Journey maps and wireframes, then clickable Figma prototypes tested with real users in rounds and revised before development begins.

    A prototype tested with real users

  4. 04

    Development

    High-fidelity designs and components handed over sprint by sprint, with designers reviewing the build at every demo so what ships matches what was tested.

    Build-ready designs and a component library

  5. 05

    Testing

    Design QA on the built product: every state, breakpoint and interaction checked against the design, plus keyboard and screen-reader checks for accessibility.

    Design QA and accessibility sign-off

  6. 06

    Launch

    Production deployment with monitoring, backups and a rollback plan, followed by a handover of code, credentials and documentation.

    A live, documented product

  7. 07

    Optimisation & support

    After launch we compare behaviour with the success measures, test again where people still struggle, and extend the design system as the product grows.

    Post-launch findings and design system updates

Technology

The tools we design with.

Method matters more than tools, but tools decide how smoothly design turns into code. We will work in yours if you already have them.

Design and prototyping

FigmaFigJam workshopsInteractive prototypesDesign tokens

Research

User interviewsRemote usability testingCard sorting and tree testingAnalytics and funnel review

Accessibility

WCAG 2.2 AAColour contrast checksKeyboard and focus designScreen-reader testing

Design systems

Component librariesVariants and statesUsage documentationVersioned releases

Front-end frameworks

React and Next.jsVueAngularReact Native and Flutter

Platform guidelines

Apple Human Interface GuidelinesMaterial DesignGOV.UK Design System patternsResponsive web layouts

Already have designs or a design system? We can audit and extend what you have rather than starting again.

Use cases

Where design work makes the biggest difference.

Some teams need a whole product designed; others need one journey fixed, or a design system to stop inconsistency spreading.

Founders before a build

Prototype before you commit

A clickable prototype of the core journeys, tested with target users, to validate the idea and give investors and developers something concrete to react to.

SaaS products

Onboarding for trial users

Research into where trial users stall, then a redesigned first-run experience tested with users and measured against the old one.

Established products

A design system for an ageing UI

An audit of the existing interface, a consolidated component library and a plan to roll it out screen by screen rather than in one risky redesign.

Internal tools

Screens staff use all day

Case-management, operations and admin tools redesigned around real workflows, cutting clicks, re-keying and training time.

Regulated services

Accessible application forms

Long applications, claims or referral forms broken into clear steps, with plain-English guidance, sensible validation and accessibility built in.

eCommerce teams

Basket and checkout journeys

Friction removed from basket, delivery and payment steps, validated in usability tests before release and measured after it.

Why Techsleight

What working with us is actually like.

No inflated numbers — just how we run projects, and what you can hold us to.

Product engineering, not ticket-taking

We ask what the software is for before we estimate it — and we will tell you when something should not be built, or should be bought instead.

AI where it earns its place

LLM features, retrieval and automation built with evaluation, guardrails and cost controls, and plain software where that is the better answer.

Full-stack under one roof

Design, frontend, backend, mobile, cloud and QA in one team, so nothing falls between suppliers.

UK-focused delivery

UK business hours, estimates in pounds, and a contract with a UK company. Our engineers are based in the UK and India.

Flexible engagement

A fixed-scope project, dedicated developers or a monthly retainer — and you can move between them as the work changes.

You own everything

Code, IP, cloud accounts and documentation are yours from day one. We sign an NDA before discovery if you need one.

Support after launch

We stay on for fixes, upgrades and new features, or hand over cleanly to your in-house team with the documentation to match.

FAQs

Questions we get asked.

Straight answers on scope, cost, timelines and how we work. If yours is not here, ask us directly.

Ask us a question

What is the difference between UI and UX design?

UX design decides how the product works: what users need, the steps they take, the structure and the words. UI design decides how it looks and feels: layout, typography, colour, components and interaction details. A good product needs both, and we do both in the same team.

How much does UI/UX design cost in the UK?

It depends on the number of journeys and how much research is involved. Design work often begins inside a discovery sprint from £2,000, which can include research, a clickable prototype and a round of usability testing. Larger design phases and design systems are then quoted as fixed-price projects.

Do you test designs with real users?

Yes. We recruit participants who match your users — often from your own customers — and run moderated or remote sessions on the prototype. Findings are ranked by severity, and the prototype is revised before development starts.

Can you design for accessibility?

Yes. We work to WCAG 2.2 AA from the first wireframe: contrast, focus order, target sizes, error messages and screen-reader behaviour are decided in the design file, not left to developers. That is far cheaper than retrofitting accessibility after launch.

Do you work in Figma?

Yes. Everything we produce lives in Figma files shared with your team, with components, variants and tokens set up so your own designers — or a future supplier — can carry on the work. We can also work inside your existing files and libraries.

Can you work with our existing brand guidelines or design system?

Yes. We audit what exists, keep what works and extend it — new components, missing states, accessibility fixes — rather than replacing it for the sake of it. Your brand stays yours; we make it work consistently across every screen.

Can you design without building the product?

Yes. We can hand a build-ready design to your in-house team or another supplier, with specs, states and tokens documented. The advantage of using us for both is that designers and engineers resolve problems together during the build rather than through a ticket queue.

How long does a UX project take?

A focused piece of work — research and a tested prototype for one or two key journeys — usually fits into a few two-week sprints. A full product design or a design system takes longer and is planned properly after discovery.

What do we receive at the end?

Research findings, journey maps, the clickable prototype, final designs for every agreed screen and state, and a documented component library in Figma — plus coded components if we are also building. All of it is yours.

How do you know if a redesign has worked?

We agree measures before designing — task completion, drop-off at key steps, time to complete, support contacts — then compare them before and after release using analytics and follow-up testing.

Start a project

Have a product or journey that needs design work?

Tell us what you are designing, or which journey is losing people. We will suggest where research would help most and what a first design phase could include.

  1. 1A senior engineer reads your brief within one working day, and replies with questions or a first view.
  2. 2A 30-minute call to understand the goal, constraints and what good looks like — no sales script.
  3. 3A written proposal with scope, milestones, team and a GBP estimate you can take to your board.

Techsleight Labs is a trading name of Krapton IT Consultancy.

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