Archives nobody can search
Years of video, audio and articles with thin or inconsistent metadata, so good material is hard to find, reuse or license.
Media, entertainment & gaming
We help publishers, broadcasters, production companies, creators, event businesses and gaming studios build the platforms behind their content — streaming, subscriptions, ticketing and community — and use AI for slow jobs like tagging, captioning and clipping, with editors in charge.
Industry challenges
Audiences move quickly and budgets rarely do. The pressure lands on small teams doing manual work that software could take on.
Where software earns its keep
Years of video, audio and articles with thin or inconsistent metadata, so good material is hard to find, reuse or license.
Captioning is slow when it starts from scratch, yet audiences expect it everywhere — and many broadcasters have Ofcom access service targets to meet.
Failed renewals, awkward paywalls, app store billing rules and cancellation friction lose subscribers, and consumer law expects renewals to be clear and cancelling to be straightforward.
Comments, uploads, chat and messages all need reviewing, and if people can share content on your service, the Online Safety Act adds duties on risk assessment, reporting and response.
Licence windows, territories, platforms and contributor terms sit in spreadsheets, so content goes live where it should not — or stays offline when it could be earning.
Breaking news, a big release or a ticket on-sale brings peaks that slow pages, stall video or break checkout at exactly the wrong moment.
Solutions
Platforms for audiences and the tools behind them — from a subscription video service to a moderation queue — built for traffic peaks and designed with accessibility from the start.
Upload, transcoding, HLS delivery through a CDN, players with caption and audio description tracks, and live streaming where you need it.
Metered and hard paywalls, registration walls, trials, gifting and renewals through Stripe, with app store billing handled where your apps need it.
Headless CMS setups and asset libraries that track rights windows, territories, contributors and versions alongside the content itself.
Reporting flows, review queues, user sanctions, appeals and audit logs — the tooling your team needs to act on its Online Safety Act duties.
Seat maps, timed entry, virtual queues for busy on-sales, e-tickets with QR codes and scanning apps for the door team.
Accounts, profiles, chat, leaderboards and companion apps for games, shows and creators, on web and mobile.
AI use cases
Tagging, transcribing, clipping and first-pass moderation — suggested by AI, decided by people, and logged so you can see what changed and why.
Suggest topics, people, places and objects for video, images and articles, so archive search works and editors approve tags in bulk instead of typing them.
Draft transcripts and timed captions with speaker labels for every upload, ready for a subtitler to correct rather than starting from a blank file.
Score comments, uploads and chat for likely harm, send the riskiest items to moderators first and record every decision. People decide; the model sorts the queue.
Suggest the next article, episode or event from viewing history and content similarity, with editorial rules so recommendations do not bury what your editors want seen.
Find likely highlights from transcripts, audio and scene changes, and cut draft vertical clips for an editor to trim, caption and publish.
Check sponsored posts against the brand brief and flag any that seem to be missing a clear ad label — which the ASA expects on influencer marketing — for a person to review.
Technology & integration
We build on well-established delivery patterns — adaptive streaming, CDNs, queues — and integrate the specialist services you already pay for, such as DRM, ad servers or consent platforms, through their APIs.
Video and audio
Subscriptions and payments
Ads, consent and analytics
Content and metadata
Applications
AI
Security & data
Media platforms hold subscriber details, viewing history, payments and, often, content posted by the public. These are our defaults when we build them.
Editors, moderators, finance and support staff each get the permissions their role needs, with single sign-on and multi-factor authentication for admin tools.
Advertising and analytics cookies wait for consent where PECR requires it, and each viewer’s choices are recorded and easy to change.
Every report, decision, appeal and sanction is logged, so you can show how your service handles harmful content and user complaints.
Age assurance, safer defaults and restricted features can be built in where your children’s access assessment says under-18s are likely to use the service.
Signed URLs, token-based access and DRM through your chosen provider help keep paid content behind the paywall, with keys held in a secrets manager.
AI tags, captions, clips and moderation scores are suggestions; editors and moderators approve them, and the model’s part in each decision is recorded.
We are a software development company, not a regulator, law firm or trust and safety consultancy. Your Online Safety Act, PECR, accessibility and advertising obligations remain yours. We build to the requirements your legal and compliance teams set, provide the technical evidence they ask for, and sign-off stays with your organisation.
Relevant work
Related projects from our case studies: a competitive gaming platform with wallet handling, and a social discovery app for events and meet-ups with real-time chat.
All case studiesSkill-based competitive gaming platform with wallet handling and smart-contract payouts.
Social discovery app for events, meet-ups and friend introductions.
How we work
Seven stages, the same on every project. The length of each one changes with the work; skipping one never saves time for long.
We map the content lifecycle — commissioning, rights, production, publishing and monetisation — alongside your audience, revenue model and the duties that apply, such as the Online Safety Act or accessibility rules.
Content lifecycle and obligations map
We agree what to build first and what to leave out, pick the engagement model, and set milestones with a budget range in pounds.
Scoped first release and estimate
Players, paywalls and sign-up flows are prototyped and tested on real devices, including TVs and screen readers where they matter, with captions and controls designed for accessibility from the start.
Accessible, device-tested prototype
Two-week sprints with a demo at the end of each, code review on every change, and a staging environment your team can use.
Working software every sprint
We load-test for your biggest expected moment — a premiere, an on-sale, a breaking story — and test playback across devices, networks and caption formats.
Load and playback test results
Launches are staged behind feature flags with a rollback plan, and we watch the dashboards with you through the first big release.
Staged launch with live monitoring
After launch we fix, measure and improve — a support retainer, a roadmap of next features, or a clean handover to your own team.
Support plan or handover
FAQs
Straight answers on scope, cost, timelines and how we work. If yours is not here, ask us directly.
Yes: upload and transcoding, HLS delivery through a CDN, players on web and mobile, subscriptions and entitlements, and live streaming where needed. We use managed cloud media services where they save cost and effort, and integrate a DRM provider if your content licences require one.
If users can share content with each other or send messages, it probably does, and Ofcom’s codes set out what is expected. Whether and how it applies is a question for your legal team; we build what they decide you need — reporting tools, moderation queues, age assurance, audit logs and transparency data.
Accurate enough to save a lot of typing, not accurate enough to publish unchecked — names, jargon, accents and overlapping speech still trip models up. We build captioning as a draft-and-review workflow, so a person corrects and approves every file before it goes live.
No, and we would not build it that way. Models are useful for sorting a queue, catching obvious spam and flagging likely harm quickly; people make the decisions, especially where context matters. Every automated action is logged and can be appealed.
We integrate a consent management platform so advertising and non-essential analytics wait for consent where PECR requires it, and pass consent signals to ad partners through the IAB framework if you use programmatic advertising. If you are considering a “consent or pay” model, the ICO has published guidance your legal team should review first.
We design for them: caching and CDNs for pages and video, queues for checkout, virtual waiting rooms for big on-sales, and load tests that simulate your expected peak before the day. Cloud capacity scales up for the event and back down afterwards, so you are not paying for peak all year.
Yes, on the platform around the game rather than the game engine itself: player accounts, payments, leaderboards, community and companion apps, live-ops dashboards and moderation for in-game chat. If players can message each other, Online Safety Act duties may apply there too.
It depends on video volume, apps, payments and integrations. A discovery sprint from £2,000 produces a scoped plan and estimate, and the build is fixed price with milestone billing. For ongoing product work, a managed team starts from £9,500 a month, or dedicated developers from £2,900 a month.
Start a project
Tell us about your audience, your content and how you make money from it. An engineer will reply within one working day with questions, risks to plan for and a realistic first step.
What happens next
Techsleight Labs is a trading name of Krapton IT Consultancy.
Explore